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Changelog

8/21/21
Nursing added halting disease progression
Surgery default cures added
Armor Point system added
8/23/21
Gagetter/Gizmo name changed to Engineer
Downtime system added to the rulebook (right after crafting) and skill specific downtime options added after skill descriptions. 
8/24/21
Improved preppy and square Clique features
9/18/21
XP values added along with charts and some more detailed explanation. 
9/19/21
Added religion guidelines 
9/28/21
PC Background creation guidelines 
10/4/21
Added rules for looting bodies
10/5/21 
added [Entangled] condition, added text to heft skill to break out of sticky situations
10/13/21
Sorted skills into categories
Clarified HP can be transferred
10/14/21
Added Common Crafting Plans
10/26/21
Break unintentionally said melee attack.  Now it says attack.
Added a door to the smithing default plans list
11/1/21
Loot failure reduced from immobilized to prone. Looting someone still requires they are immobilized. 
11/7/21
Heft forgot to mention it only works on willing or immobilized people, now it's in there
11/7/21
Clique Changes
-Hick reduction set to a minimum of 5 Will
-Holdout reduction set to a minimum of 5 Will
-Minimum number of Jocks per huddle reduced to 2, timer reduced to 5 seconds, Will changed to Heart
-Preppy bonus set to once per hour, Heart changed to Will
-Square "awake and alone" changed to "shunning conversation (can observe quietly)"
11/9/21
Jock, added "Jocks that have already received this benefit cannot join other huddles until an hour has passed." to end of description
11/11/21
Added link to armor guide
11/12/21
Persuade/swindle completely reworked: Now fast talk and Socialite
11/13/21
Major reformatting and layout changes
11/26/21
Therapy improved to help with Defeated duration. 
12/11/21
Jock Clique ability significantly improved, previous change removed along the way
12/12/21
Complete Persuade/swindle rework.  Now Fast-Talk and Socialite
12/24/21
Significantly changed Religion restrictions, now your character can portray any real life religion as long as the player is part of that Religion as well. (still no zealots, regardless of religion)
2/4/22
Heft skill clarified
2/9/22
Scenester and Outcast Clique bonuses improved, should be more in line with other cliques now
3/2/22
Reformatted rulebook posted.
3/9/22 
Updated Entertain downtime
3/10/22
Shepherd and Bless renamed to Leader and Inspire.  Religion section slightly reworded to be more clear about secular groups being the same as faith groups.
3/20/22
Clarified language for damage types and 2h gun damage value. 
3/21/22
If you attack someone who is [Terrified] of you, they are no longer [Terrified] of you.
3/21/22
Added mechanics for replacing Starter gear for "free"
3/21/22
Nursing a disease now includes diagnostic information at no extra cost. Damage conditions(acid, poison, toxic, fire etc) are obvious and do not require diagnostics. 
3/24/22
Large weapons changed slightly, they now do +1 damage when wielded in two hands and can generally do things that used to require 2 handed weapons as long as you're wielding them in two hands. 
4/6/22
Anyone can repair depleted armor(not broken), smiths are significantly faster at it
Crafting skills can be used without tools for tier 1 plans at +20 minutes
Higher level Salvage cards now require a group to pick up(skill text changed)
Outcast benefit broadened to more skills
Nerd benefit broadened to more skills
Stealth: more clear about what you can do and still stay in stealth
4/13/22
Knave changed to Rascal
4/13/22
Settings Document: MallRats changed to be more clear
4/16/22
XP floor should be more clear
Melee weapons now comments on brawlers
Added rules about modified dart shooters, minimum range 10' etc.  Stock weapons still 5'
4/19/22
Settings Document: Added public rarity information to Economy section
5/7/22
Settings Document: Added the Music, and Character settings documents to the Settings Guide, in an effort to reduce how many documents are needed. Our goal is that there just be the settings guide and the core rule book going forward.
5/7/22
Added [Batchable] to the Keywords and Conditions section of the main book
5/8/22
Clarified that Off the Grid works when using the Salvage Downtime.
5/9/22
Updated the plans in the rulebook to reflect new plans.
5/10/22
Further crafting plans updates.
5/12/22
Settings guide updated with Reputation Guide.
8/20/22
Clarified any activity can be used for Entertain, so long as its entertaining
09/01/22
A.C.E.S temporarily removed from rule book
Code of Conduct has been reworded and updated for consistency. 
9/11/22
Skills changed significantly, itemized here. 
9/12/22
Added recruitment and carpooling to the HP section
9/15/22
Removed the Apprentice/Journeyman skill system to streamline crafters helping each other.  Now you can help people who are using a skill you have.
11/6/22
Small change to eating food, may overlap with other [Timers], but not combat. 
11/16/22
Changed the wording on skills that allow you to reroll on Adventure or No Pain No Gain chart.
12/8/22
Clarified Half of Surgery costs can be paid by assistants
Expanded Educated to be helpful for assisting as well as crafting.
2/7/2023
Replaced all occurrences of CP with HP and renamed Contribution Points to Help Points.
2/12/23
New Salvaging section defines some back end stuff and makes it more flexible about higher level cards.  The higher level cards will only go out once per event, As they are turned in, high level cards will be reseeded as level 1 cards based on the total number of levels turned in so far. Initial seeding will also be shifted toward level one cards, with the same number of total levels going out as before. 
4/1/23
Armor inconsistency eliminated: If your armor absorbs all the damage from a hit, you will not gain any damage conditions.  1 Heart damage is enough to apply the conditions. 
4/2/23
Additional reward for NPC shift +1 selectable reputation, tradable to other PCs if coordinated in advance. 
4/6/23
Clarified language for Nurses helping with the Surgery skill, no rules change from original intent
4/7/23
Stabilised was defined in two different ways in two sections of the book. They should now all be consistent with the condition entry. 
4/24/23
Meditation clarified, no actual rules change
5/14/23
Added Residue processing to Materials Engineering chart
5/17/23
New features have been added to Appraise, Pick Locks and Intervene to make them more appealing and to deal with traps. 
Backstab, Berserk, Cleave, Suppression, Frontline, Parrying Blade, Shield Deflect and Taunt have been changed and/or improved to fit with the new Stance system. 
5/18/23
Stances have been removed, most affected skills are back to the way they were, Cleave, Suppression, and Taunt have retained their upgrades with stance wording removed.  The previous update document has been updated so it's still useful as a way to see the changes only.
5/29/23
Added a TRAPS section after gun rules to help clarify trap usage
6/20/23
Added an index and skill index
11/27/23
Trauma no longer diminishes naturally at the Deuces.  Therapy and resting 8 hours still works. 
12/9/23
Added "Temporary" to keywords.  This mechanic was already in use in some places to add Will on top of your normal cap, this just standardizes the mechanic for use in a broader sense. 
1/31/24
Removed the diminishing XP income based on the number of games played.  It was an old and unnecessary complicated idea.  Now everyone gets the same XP they've been getting without diminishment over time. 
4/8/24 
Clarified Cleave does not multiply when using small weapons with two hands
4/24/24
Tier 1 A.C.E.S. Skills added back in
 
7/21/24
Supermarket Sweep improved significantly, Open Hand style clarified, Two handed melee weapons can now block if you only use one hand(in the melee weapon rules section)
Salvaging has been reverted to the original version, and is once again as written on the cards

8/31/24
Clarified core requirements for boffer construction